@startuml
sprite $mars_double [48x48/16] {
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!define FA6_MARS_DOUBLE(_alias) ENTITY(rectangle,black,mars_double,_alias,FA6 MARS_DOUBLE)
!define FA6_MARS_DOUBLE(_alias, _label) ENTITY(rectangle,black,mars_double,_label, _alias,FA6 MARS_DOUBLE)
!define FA6_MARS_DOUBLE(_alias, _label, _shape) ENTITY(_shape,black,mars_double,_label, _alias,FA6 MARS_DOUBLE)
!define FA6_MARS_DOUBLE(_alias, _label, _shape, _color) ENTITY(_shape,_color,mars_double,_label, _alias,FA6 MARS_DOUBLE)
skinparam folderBackgroundColor<<FA6 MARS_DOUBLE>> White
@enduml